Health

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For health in Minecraft Earth, see MCE:Health. For health in Minecraft Dungeons, see MCD:Health. For other uses, see Health (disambiguation).

File:Hotbar with xp.png
The health indicator is shown above the hotbar, to the other side of the hunger bar.

The health gauge and monitor in Minecraft displays how much damage the player is able to take before dying. It is usually based on a single row of 10 heart icons. Each full heart contains two halves, one health point each (the player has normally 20 maximum health points).

Hearts[edit]

File:Healthbar.png
The healthbar in survival.
File:Healthbar Hardcore.png
The healthbar on hardcore.
File:Shaking hearts.gif
Shaking hearts when the player is at Template:Hp or less.

Hearts make up the health meter for the player in the Survival, Hardcore‌{{#vardefine:$title|This statement only applies to {{#vardefine: editions}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval | {{#vardefine:game-{{#var:argnum}}}}

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  }}{{#var: editions}} only> (different texture), and Adventure modes, also for mobs. Each heart represents two hit points. Hit points are lost when players (or mobs) take damage, which can be a percentage of those hearts. However, damage less than Template:Hp isn't visible on the health bar.

If the health meter shows Template:Hp or less, it begins to shake violently, warning that the player is low on health.

Health can be recovered through several means, both "naturally" and through status effects.

  • The Instant Health effect restores health immediately, the amount depending on the source and effect level.
  • On Peaceful difficulty, the health meter continuously refills over time.
  • On other difficulties, health regenerates slowly when the player's hunger is at or above 18 ({{#invoke: iconbar | bar

| full = Hunger (icon).png | empty = Empty Hunger (icon).png | size = 9px

| value = 2

| title = 1 hunger point | reverse = 1 | min = | link = | alt = 🍗 }} × 9).

  • The Regeneration effect makes health regenerate fairly quickly, and the hearts of the health meter bounce in a wave. Aside from potions of Regeneration, this is also provided by beacons and golden apples. The "basic" golden apple provides it (level II) for 5 seconds, restoring a total of Template:Hp. The "enchanted" golden apple provides it for longer (20 seconds) and in total restoring about Template:Hp.
  • The Health Boost effect adds 4 ({{#invoke: Iconbar | bar

| full = Heart (icon).png | empty = Empty Heart (icon).png | size = 9px | value = 4 | title = 2 hearts | reverse = | min = 4 | link = | alt = &#9829 }}) per effect level to the player's total health that can be healed or regenerated by normal means, which is removed when the effect expires. After the effect expires, the player's health may remain above the normal maximum, but the extra health is not recovered once lost to damage. This effect can be gained only through commands or mods. At the levels of 252-256 (with amplifiers 251 to 255), the player has 512 hearts (1024 health points, the "red health" limit for entities).

  • The Absorption effect likewise adds Template:Hp for each effect level. Different from the Health Boost effect, this special health cannot be healed or regenerated by normal means. Naturally, it is removed when the effect expires. The "basic" golden apple provides it (level I) for 2 minutes, providing a total of Template:Hp. The "enchanted" golden apple provides it at higher level (level IV), providing a total of Template:Hp.

Damage is split between the health and armor bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up. Armor points also protect less damage (and deal more hearts) with stronger attacks.‌{{#vardefine:$title|This statement only applies to {{#vardefine: editions}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval | {{#vardefine:game-{{#var:argnum}}}}

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On Hardcore mode, hearts have a different texture ({{#invoke: Iconbar | bar | full = Hardcore Heart (icon).png | empty = Empty Heart (icon).png | size = 9px | value = 2 | title = 1 hardcore heart | reverse = | min = | link = | alt = &#9829 }}).

The {{#invoke: Sprite | link | data = EffectSprite }} and {{#invoke: Sprite | link | data = EffectSprite }} effects turn hearts {{#invoke: Iconbar | bar | full = Poisoned Heart (icon).png | empty = Empty Heart (icon).png | size = 9px | value = 2 | title = 1 poisoned heart | reverse = | min = | link = | alt = &#9829 }} a sickly green color and {{#invoke: Iconbar | bar | full = Withered Heart (icon).png | empty = Empty Heart (icon).png | size = 9px | value = 2 | title = 1 withered heart | reverse = | min = | link = | alt = &#9829 }} black, respectively. On Hardcore, they turn Template:Hp when poisoned and Template:Hp when withered. Freezing in powder snow will cause hearts to turn Template:Hp blue.

In Creative mode, the player is immune to all forms of damage. In Bedrock Edition, this includes the void and the <templatestyles src="Cmd/styles.css"/>kill command.

The player's health bar is invisible while holding or wearing an item that gives negative health points that exceed the player's current health points. For example, the player's default health is 20, and if holding an item with the attribute −21 health, the player can take two hits before dying; it doesn't matter how much damage these hits inflict. The first one deals enough damage to reduce health to Template:Hp, and the second one kills the player. If the player uses a modified item to reduce health, sometimes the death screen appears. After clicking respawn, the player would shake in the death position and this can be fixed by ceasing to use the modified item.

Wolves and iron golems‌{{#vardefine:$title|This statement only applies to {{#vardefine: editions}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval | {{#vardefine:game-{{#var:argnum}}}}

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  }}{{#var: editions}} only> are the only mobs that show their remaining health visually. Horses, donkeys, mules, llamas and the wither are the only mobs that regenerate health naturally over time.

Death[edit]

File:Mob corpses.png
Mobs leaving red corpses and fire (because of daylight and player-made lightning) in multiplayer.

Death occurs when all of a player or mob's health is depleted.

Upon the death of a player, a death message describing the cause of death is shown to everyone in that world. In {{#vardefine: editions}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval | {{#vardefine:game-{{#var:argnum}}}}

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  }}{{#var: editions}}, the death of a player's pet also creates a death message, but one that is shown only to its owner.

The <templatestyles src="Cmd/styles.css"/>kill command also instantly brings about death, and a parrot can be instantly killed by feeding it a cookie.‌{{#vardefine:$title|This statement only applies to {{#vardefine: editions}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval | {{#vardefine:game-{{#var:argnum}}}}

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Mobs and players fall to their left side to the ground when killed (apart from squid which don't have a death animation, spiders which flip upside-down and the ender dragon which ascends and explodes), dropping experience‌{{#vardefine:$title|This statement only applies to {{#vardefine: editions}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval | {{#vardefine:game-{{#var:argnum}}}}

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  }}{{#var: editions}} only> and any drops at the location they were when they took the fatal damage. Once a fallen body disappears, it turns to dust and drops experience at the disappearance location.‌{{#vardefine:$title|This statement only applies to {{#vardefine: editions}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval |     {{#vardefine:game-{{#var:argnum}}}} 
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Player effects[edit]

File:Hardcore Death.png
Example of the death screen and score in Hardcore.

For players, a "You died!" screen (or "Game over!" in Hardcore mode) appears, displaying the player's score,‌{{#vardefine:$title|This statement only applies to {{#vardefine: editions}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval | {{#vardefine:game-{{#var:argnum}}}}

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               {{#vardefine: linkname      |{{#var: edition-l}}}}{{#vardefine:game-args|earth mce dungeons mcd sm msm mcsm story sm1 msm1 mcsm1 story1 sm2 msm2 mcsm2 story2}}{{#vardefine:nosuffix  |1}}{{#vardefine:nosuffix-1|1}}{{#vardefine:nosuffix+1|1}}{{#vardefine:nosuffix+2|1}}{{#vardefine: editions |
           {{#var: editions}} [[{{#var: linkname}}|{{#var: edition-l}}]]
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  }}{{#var: editions}} only> and a death message (see Template:Slink). The view of the world is tinted red, and the camera-view slowly tilts as if falling over, shudders, and zooms in somewhat. In {{#vardefine: editions}}{{#vardefine:nosuffix}}{{#vardefine:nosuffix-1}}{{#vardefine:nosuffix+1}}{{#vardefine:nosuffix+2}}{{#fornumargs: argnum | argval |     {{#vardefine:game-{{#var:argnum}}}} 
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  }}{{#var: editions}}, it zooms in indefinitely. Two options appear on that screen:
  • Respawn: either in the last {{#invoke: Sprite | link

| data = BlockSprite }} the player slept in, at their default spawn point (their first spawn point in the game), their {{#invoke: Sprite | link | data = BlockSprite }}, or at the spawn point set by commands. In Hardcore mode, the player can respawn only in Spectator mode, and cannot continue because cheats are disabled.

The death screen is not shown upon death if:

  • The player holds a {{#invoke: Sprite | link

| data = ItemSprite }} in the main hand or off-hand and died without falling into the void, in which case the player resurrects upon death. Resurrection does not happen if the player fell into the void.

  • Instant respawn enabled, in which case the player instantly respawns upon death without the death screen appearing, but still showing death message.

Any items and/or blocks that were in the player's inventory (except items enchanted with Curse of Vanishing) are dropped from their head, and scattered around the spot where the player died (unless <templatestyles src="Cmd/styles.css"/>gamerule keepInventory true is typed in if commands are enabled). Like any dropped item, these drops decay after five minutes while that chunk is loaded.

The player also loses any experience accumulated, reverting the level back to 0 (unless <templatestyles src="Cmd/styles.css"/>gamerule keepInventory true is typed in if commands are enabled) and drops experience orbs with a precise total value of player last level × 7 experience points (with a maximum of 100). After reaching between levels 7 and 8, the player always drops only 100 experience points regardless of level.

Despite the fact that dead players disappear like all other mobs, it is still possible for the player to see their own hand while in the first-person mode.[1]

Mob health[edit]

Mobs Health
Playable sprite data = EntitySprite

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Ελληνικά: ee
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∞ ({{#invoke: Iconbar | bar

full = Heart (icon).png empty = Empty Heart (icon).png size = 9px value = 2 title = 1 heart reverse = min = link = alt = &#9829

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Achievements[edit]

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Advancements[edit]

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Video[edit]

Template:Yt

History[edit]

Lorem ipsum sit dolor amet.

{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-mode| java Classic }}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

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Template:Version link
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

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August 18, 2009Health bar and fall damage teased.
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

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August 20, 2009Health bar blinking when damaged, damage invulnerability, and health bar shaking teased.
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

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Template:Version linkAdded all of the above.
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-mode| java Indev }}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

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Template:Version link
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}}Template:Translation category

?Dead mobs would fall on their left side instead of other random directions. Before suffocation was implemented, players that were covered by blocks could see through dirt and stone. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-mode| java Alpha }}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

}}

Template:Version link
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

}}

Template:Version linkPlayers no longer suffocate when riding in a minecart.
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-mode| java Beta }}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

}}

Template:Version link
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

}}

Template:Version linkUnarmed damage is increased from Template:Hp to Template:Hp.
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}<th rowspan="{{#vardefine: history-ver | 1.8 }}{{#vardefine: history-index| Expression error: Unrecognized punctuation character "{". }}{{ #var_final: history-rowspan-{{#var: history-index}} }}" colspan="2">Template:Version link{{ #fornumargs: argnum | argval |

}}

{{
       #vardefine: history-sortkey | 
     }}{{
#vardefine: history-rowspan-{{#var: history-index}} | Expression error: Unrecognized punctuation character "{". }}Template:Version link
Unarmed damage is decreased from Template:Hp to Template:Hp.
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-mode| java }}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

}}

Template:Version link
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}<th rowspan="{{#vardefine: history-ver | 1.0.0 }}{{#vardefine: history-index| Expression error: Unrecognized punctuation character "{". }}{{ #var_final: history-rowspan-{{#var: history-index}} }}" colspan="2">Template:Version link{{ #fornumargs: argnum | argval |

}}

{{
       #vardefine: history-sortkey | 
     }}{{
#vardefine: history-rowspan-{{#var: history-index}} | Expression error: Unrecognized punctuation character "{". }}Template:Version link
Mobs can now have armor points.[2]
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

}}

{{
       #vardefine: history-sortkey | 
     }}{{
#vardefine: history-rowspan-{{#var: history-index}} | Expression error: Unrecognized punctuation character "{". }}Template:Version link
The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}<th rowspan="{{#vardefine: history-ver | 1.3.1 }}{{#vardefine: history-index| Expression error: Unrecognized punctuation character "{". }}{{ #var_final: history-rowspan-{{#var: history-index}} }}" colspan="2">Template:Version link{{ #fornumargs: argnum | argval |

}}

{{
       #vardefine: history-sortkey | 
     }}{{
#vardefine: history-rowspan-{{#var: history-index}} | Expression error: Unrecognized punctuation character "{". }}Template:Version link
Removed the downward knockback while drowning, which essentially trapped drowning players in multiplayer underwater.
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}<th rowspan="{{#vardefine: history-ver | 1.8 }}{{#vardefine: history-index| Expression error: Unrecognized punctuation character "{". }}{{ #var_final: history-rowspan-{{#var: history-index}} }}" colspan="2">Template:Version link{{ #fornumargs: argnum | argval |

}}

{{
       #vardefine: history-sortkey | 
     }}{{
#vardefine: history-rowspan-{{#var: history-index}} | Expression error: Unrecognized punctuation character "{". }}Template:Version link
The health bar has a new animation for damage that shows how many hearts are lost.
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}<th rowspan="{{#vardefine: history-ver | 1.11 }}{{#vardefine: history-index| Expression error: Unrecognized punctuation character "{". }}{{ #var_final: history-rowspan-{{#var: history-index}} }}" colspan="2">Template:Version link{{ #fornumargs: argnum | argval |

}}

{{
       #vardefine: history-sortkey | 
     }}{{
#vardefine: history-rowspan-{{#var: history-index}} | Expression error: Unrecognized punctuation character "{". }}Template:Version link
Added the totem of undying, which can save a player from death.
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}<th rowspan="{{#vardefine: history-ver | 1.16.2 }}{{#vardefine: history-index| Expression error: Unrecognized punctuation character "{". }}{{ #var_final: history-rowspan-{{#var: history-index}} }}" colspan="2">Template:Version link{{ #fornumargs: argnum | argval |

}}

{{
       #vardefine: history-sortkey | 
     }}{{
#vardefine: history-rowspan-{{#var: history-index}} | Expression error: Unrecognized punctuation character "{". }}Template:Version link
Changed the "You died!" death splash screen to "You Died!"
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-mode|pocket Alpha}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

}}

Template:Version link
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

}}

Template:Version linkHealth bar added.
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}<th rowspan="{{#vardefine: history-ver | v0.12.1 }}{{#vardefine: history-index| Expression error: Unrecognized punctuation character "{". }}{{ #var_final: history-rowspan-{{#var: history-index}} }}" colspan="2">Template:Version link{{ #fornumargs: argnum | argval |

}}

{{
       #vardefine: history-sortkey | 
     }}{{
#vardefine: history-rowspan-{{#var: history-index}} | Expression error: Unrecognized punctuation character "{". }}Template:Version link
Regeneration effect is added that increases health.
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-mode|pocket}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

}}

Template:Version link
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}<th rowspan="{{#vardefine: history-ver | 1.1.0 }}{{#vardefine: history-index| Expression error: Unrecognized punctuation character "{". }}{{ #var_final: history-rowspan-{{#var: history-index}} }}" colspan="2">Template:Version link{{ #fornumargs: argnum | argval |

}}

{{
       #vardefine: history-sortkey | 
     }}{{
#vardefine: history-rowspan-{{#var: history-index}} | Expression error: Unrecognized punctuation character "{". }}Template:Version link
Added the totem of undying, which can save a player from death.
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-mode|console}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

}}

Template:Version link
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-nomode|1}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

}}

Template:Version link
{{#var:argval}}
{{ #vardefine:history-head|1}}{{#vardefine: history-nomode|}}{{ #vardefine: history-rows | {{#len: 1{{ #fornumargs: argnum | argval | 1 }} }} }}{{#vardefine: history-mode|foot}}{{ #vardefine: history-xbox-ver |}}{{ #vardefine: history-xbone-ver |}}{{ #vardefine: history-ps-ver |}}{{ #fornumargs: argnum | argval |

}}

Gallery[edit]

References[edit]


Template:Translation category

de:Gesundheit es:Salud fr:Vie - dégâts it:Salute ja:体力 ko:생명력 nl:Gezondheid pl:Życie pt:Vida ru:Здоровье tr:Sağlık zh:生命

This page was moved from minecraft:en:Health. Its edit history can be viewed at Health/edithistory

Template:Version link
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